Character Effects
A few examples of status effects that can happen to the player or enemies.
- Bleeding – Target takes extra damage over a few turns.
- Poison – Target takes extra damage over time, and the effect can be cumulative.
- Immobilized – Target cannot move.
- Disabled – Target cannot act.
- Blind – Target cannot see. Blind enemies can still move and may approach your last known location.
- Soaked – Certain electrical items will not work when wet. Also reduces your ability to dodge.
- Alcohol – Increases your will, but reduces your dexterity, intelligence, and charisma.
- Caffeine – Increases your dexterity and intelligence, but decreases your will and charisma.
- Tobacco – Increases your charisma but decreases your will.